- Bujin is an archetype of LIGHT monsters that are set to debut in Judgment of the Light. The archetype is centered around utilizing various monsters to protect and support their main offensive monster, Bujin Emperor - Susano'o, then using the spent "Bujin Relics" for further Xyz Summons. Note that all of the Beast-Warrior type Bujins limit themselves to a single copy in play at anytime. Shadow Specter will be giving the deck a breath of fresh air, and so we will cover the new cards in the update.
- RUN 3 Bujin Yamato is still, and will still be after Mikazuchi joins the party, a main focal point of the Bujin deck. His effect helps to set the deck's strategy into motion by adding a Bujin Monster you want to have in your hand, and then allowing you to discard a Bujingi whose effect requires it being in the Graveyard. Since Yamato is a Fire Formation - Tenki target he can easily be Tutored from the deck to hand which will help you to get the deck going even faster.
- RUN 3 Bujin Mikazuchi
Light / Beast-Warrior / Effect / Level 4
ATK / 1900 DEF / 1500
When a Beast-Warrior-Type "Bujin" monster you control is destroyed (either by battle or by card effect) and sent to the Graveyard: You can Special Summon this card from your hand. Once per turn, during the End Phase, if a "Bujin" monster was previously sent from your hand to your Graveyard this turn while you controlled this face-up card: You can add 1 "Bujin" Spell/Trap Card from your Deck to your hand. You can only control 1 "Bujin Mikazuchi".
- Crane is the deck's archetype specific Kalut/Honest. This should be a three-of.
- Quilin offers the Bujin deck a nice bit of utility. It not only Banishes itself to activate, which makes Bujincarnation live, it also destroys face-up cards your opponent controls. It offers the Bujin deck a sort of utility that Heavy Infantry offers Mermail.
- Turtle is one of the Bujingi that can banish itself to activate it's effect which helps to make other card's effects live. While negating cards that target can be gotten around with cards like Dark Hole, Bottomless Trap Hole and Torrential Tribute, it can help to dodge pesky cards such as Dimensional Prison and Fiendish Chain.
OTHER BUJIN/BUJINGI MONSTERS
- Brotherhood of the Fire Fist - Bear is an obvious addition since Tenki fits right into the deck. Bear will only add more solid, stand alone plays and that is never a bad thing. Gorilla could even make it in the deck depending on the player.
- Card Trooper is purely theory at the moment, especially considering the Monster count I have started with is lower than I would prefer when considering Card Trooper, but if the Relics in the Graveyard becomes a paramount aspect to the deck surving, or even contending, the choice is there.
- Honest is good in Light based decks; you dig.
- Vivit Knight
Light / Beast-Warrior / Level 4
ATK / 1700 DEF / 800
When exactly 1 face-up LIGHT Beast-Warrior-Type monster you control is targeted for an attack or by an opponent's card effect: You can banish that target, then Special Summon this card from your hand. The banished monster returns to the field during your next Standby Phase.
Vivit Knight offers the deck a weaker variation of what seems to be a Wind-Up Rabbit effect. It seems Type and Attribute ready for the Archetype so it could be a nice tech to test.
- Burial From a Different Dimension is a bit gimmicky, but it is an option if you find your Relics getting Banished faster than you expected.
- Fire Formation - Tenki is an obvious choice for the deck, and even though you will have your main target for this card, you will still find yourself Main Decking a lone copy of Bear to get additional value.
- Foolish Burial may be a choice for you if you find that getting those Relics to the Graveyard is something you really need to focus on.
- Bujincarnation aims to add value to used up Relics in the Graveyard and in the Banished area. This seems like the Advanced Heraldry Art for the Heraldic Beasts a bit, although it does have a more situational activation condition. This is a good two-of for the deck, or one-of depending on the player.
- Black Garden found it's way into the Bujin deck in order to control the tempo of the game while the deck built up it's resources, while also attempting to control the field. It wasn't long before players investing time with the deck discovered a hidden gem that arose from Black Garden which allowed the deck to be able to OTK.
- Kaiser Colosseum was introduced into the Bujin deck for pretty much the same reason: To control field presence so to not be overran by the opponent since the Bujin deck was naturally a slow starter that required Yamato to win in most cases. Colosseum aimed to control this, and protect that precious Yamato.
- Bujin Regalia - The Mirror
At the start of Main Phase 1, if you control a Beast-Warrior-Type "Bujin" monster and your opponent's monsters on the field outnumber your monsters on the field: Until the end of your opponent's next turn, neither player can activate Spell/Trap Cards or Spell/Trap effects.
- Horn of the Phantom Beast should probably be tested in the Bujin deck as a default choice on principle alone. The amount of targets this will have will warrant at least two in the beginning, but with that being said, it could find it's way out of the deck much like was the case for Fire Fist.
- I'm not quite sold on the Traps, although I do see their individual resourcefulness. Test time will help to reveal their actual worth. I do feel that Bujin Regalia - The Sword is the better of the two and probably does demand some test time.
- Vanity's Emptiness is an interesting tech versus the Special Summon heavy Meta that could control the Tempo of the Game allowing you to build resources and set up.
- Susano'o is the Bujin boss Monster. 2 of this Monster should be enough since you can only ever control one at a time. Susano'o's effect can offer neat plays as well as offering a recycling ability. The "attacking every Monster your opponent controls" effect isn't so shabby either; especially backed up by a base 2400 ATK which could be pumped to even more with the ATK modifiers the deck will inherently run.
- Brotherhood of the FireFist - Tiger King seems to make sense for the deck since you will be running Fire Formation Spells, and possibly Traps, that he can grab out of your deck. Also the ease of which you can summon Tiger King warrants his inclusion as well.
- Diamond Dire Wolf can use your Beasts, Beast-Warriors, and/or Winged Beasts as fuel for his effects without necessarily requiring his own body to resolve his effect.
- Lavaval Chain may be an option to help send Relics to the Graveyard or placing a Monster of your choosing on top of your Deck.
- Starliege Paladynamo is another guaranteed inclusion since the majority of Monsters in your deck will be of the Light Attribute.
Here are a couple of other OCG Xyz Monsters you may want to consider when constructing your Extra Deck since the Extra Deck will serve as a Rank 4 Tool Box.
- Constellar Omega is an awesome selection for the Bujin Deck. I would suggest running two copies of this card and then make sure to pack a copy of Constellar Ptolemy M7 for additional value.
- While the masses don't have access to this card in real life, this a definite choice you can consider for online play
NEW XYZ COMING IN SHADOW SPECTER!!!!
- Bujintei Kagutsuchi
Light / Beast-Warrior / Xyz / Effect / Rank 4
ATK / 2500 DEF / 2000
2 Level 4 Beast-Warrior-Type monsters
When this card is Xyz Summoned: Send the top 5 cards of your Deck to the Graveyard, also this card gains 100 ATK for each "Bujin" card sent to the Graveyard by this effect. If a Beast-Warrior-Type "Bujin" monster(s) you control would be destroyed by battle or by a card effect, you can detach 1 Xyz Material from this card instead of destroying 1 of those monsters. You can only control 1 "Bujintei Kagutsuchi".
- Bujintei Tsukuyomi
Light / Beast-Warrior / Xyz / Effect / Rank 4
ATK / 1800 DEF / 2300
2 Level 4 LIGHT monsters
Once per turn: You can detach 1 Xyz Material from this card; send all the cards in your hand to the Graveyard (min.1), then draw 2 cards. When this card with Xyz Material leaves the field because of an opponent’s card effect: You can target a number of Level 4 "Bujin" Beast-Warrior-Type monsters in your Graveyard, up to the number of Xyz Materials that were attached to this card; Special Summon those targets. You can only control 1 "Bujintei Tsukuyomi".